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December 15th 2010 08:57 am
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The making of F-SIM Space Shuttle
Here are a few videos I've found on my harddisk showing F-SIM Space Shuttle in a very early state of development (about one year ago):


One of the very first flights. The flight model was still very basic. This version was written in Java and ran on my desktop PC, it was controlled with the mouse.
The HUD was just an overlay.


Still running on the PC, but this time controlled via joystick. This video shows the first 3D version of the HUD. The idea was to visualize the forces that act on the vehicle by moving the pilot's head.


Another video showing the 3D HUD, this time from a different angle.


The first graphics test for the iPhone version. This one is running on the iPhone simulator. Compared to the PC version above, the graphics are greatly improved, with much better textures, clouds and even reflections in the water. This version had no flight dynamics model, the camera in this test simply followed a straight line to the runway.


The first flight on the iPod touch. Here the flight model was already implemented (although I think in this flight it used a C172 model instead of the Orbiter), but the HUD is still missing. No collision detection though.


The very first version that showed the 3D HUD on an iPod touch, still without HUD symbols. Perhaps still with the C172 model, but this time including collision detection.


And last not least... VERSION 0.1 BUILD 1 (with the Space Shuttle flight-dynamics-model and a fully functional HUD).
From here it was still a long way to version 1.0, the sound and all the menus were still missing. But it was a proof of concept, and landing the shuttle on an iPod was fun, so I had enough confidence to go on and finally release version 1.0 in January 2010.

4 comments

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©2010 Sascha Ledinsky
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