|I’m working on version 2.2, here are a few screenshots of the improved orbiter model (work in progress):|
Here I’ve smoothed the nozzles a bit:
Desktopsimmer reworked the windows so that they can now be rendered using a different material.
OpenGL ES 1.1 isn’t exactly flexible when it comes to shading, so it’s not perfect. Nevertheless I think the specular reflections on the windows look quite nice.
Note that the texture around the windows hasn’t been adapted yet, so there are some artifacts that will of course be fixed in the final version.
On a sunny day:
And below the clouds:
What do you think?