|There hasn’t been a blog post for a while, so here we go…|
2011 is over, and F-Sim Space Shuttle has been a huge success on the App Store (thanks to everyone who purchased it!)
With the last two major updates it’s now got every feature I originally planned (most importantly the external views and the replay), plus some cool stuff I didn’t plan when version 1.0 was released. There will be more updates with new features, but I think it’s also time to start working on new apps, so here’s what I’m planning to do in 2012 (no promises though, plans can change):
My brother in law is working on an Android port of F-Sim Space Shuttle and is making good progress. We’ve got the settings and menus up and running and OpenGL performance looks pretty good as well (we’re currently testing on a relatively old device, a 1st generation Nexus phone). This is quite a huge undertaking, because we have to port it from C/Objective-C as used by iOS to Android’s flavor of Java. It’s not finished yet and once it is we’ll need to do a lot of testing on different Android devices, so it’s too early to talk about a release date. The initial Android release will most likely be based on F-Sim 2.0.
I’ve started to work on new flight simulation apps (for iOS). It will cease legacy device support (iPhone, iPhone3G, 1st and 2nd generation iPod touch) and only run on hardware that supports OpenGL ES 2.0 (iPhone 3GS and newer, 3rd generation iPod touch and newer, all iPad versions). The new graphics system will support elevation maps (mountains), and the simulation part will be further developed to support engines, supersonic flight, and more. Like F-Sim Space Shuttle, the first new F-Sim app will initially focus on a single, very special aircraft, but it will evolve over time and I might add more planes in future versions. It will feature an improved physics engine (so it will be as realistic as possible), but also keep the gaming elements (analysis and statistics, scores, leader boards, and achievements). I’ll keep you up to date…
I think most users of F-Sim Space Shuttle like it because it’s a flight simulator, that’s why the next F-Sim app will focus on flight simulation as well. But I’m also planning a new space flight game, so stay tuned.
To sum it up, here’s the plan for 2012:
* At least one update for F-Sim Space Shuttle
* An Android port of F-Sim Space Shuttle
* At least one new F-Sim flight simulation app (for iOS first)
* A space flight related game app (for iOS first)
That’s quite a lot, and at this time I can’t make any promises. It’s entirely possible that some of those projects will slip into 2013 (or not materialize at all).